With this build, we don’t do damage consistently across all our turns. Do a low damage turn, then a high damage turn Of course, that’s not always possible, so sometimes we have to make a below-average turn just to get the Dark we need to boost our next one. The best way for us to generate Dark is on a Move at the bottom of card leaving the top damage ability on the top of other card free. So are Invisibility and increased damage and other bonuses like heal, increased targets and additional movement.Īs you can tell, Dark is super important to us!Īs we build our Nightshroud, we want to take Dark generating abilities whenever we can! For our combos to work at their best, we want to create Dark on every turn! And it’s from there that you get your greatest powers!Īll the instant monster elimination abilities are powered by Dark. It also helps you stay close to the monsters rather than darting around the board – which we can’t do because we have terrible movement! Darkness makes you strongerĪs a Nightshroud, you have an affinity with the planes of darkness. Invisibility protects you during some of your long rests!įor the Nightshroud specifically, Invisibility can be the ticket to higher damage output.You can sneak right up close to monsters and prepare your next ability without worrying about getting hit.You can block doors with it and the monsters can’t target you! Your allies with ranged abilities can just stand safely behind you and do their thing!.So if you apply at the beginning of your first turn, you can complete three more actions before it’s removed! Invisibility lasts until the end of your next turn.This creates an amazing distraction to keep the monsters away from your allies! You can pull monster aggro to you and then turn invisible at the last minute. Here are just few reasons why Invisibility is so powerful and versatile. I was wrong!Īfter playing the Nightshroud, you’ll be an expert in Invisibility! Nightshroud Strategy for Invisible Damage Invisibility keeps you safeīefore I played this class, I thought Invisibility was just a nice to have, or an emergency ability to use as a low-health character when surrounded by monsters. They would have needed me to help soak up some of the damage, or at least distract the monsters more often and be more of a utility player. Had I been playing in a smaller group with low health classes, I don’t think I could have played this build. In my 4 player Gloomhaven group, I played with a tank, a support, and an area of effect player, so me taking on the role of a single target damage player worked perfectly. It uses a set sequence of cards and combos to maximize damage. Very much a lone-wolf style of play where you pick off monsters and leave your teammates to do their thing.
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